Talk:Laws, Hofborg (Lore)
From Hofborg
On paper, the laws of Hofborg follow the standard laws of Haafingar:
Breaking and Entering, Trespassing, Assault, Murder, Criminal Conspiracy, Vagrancy, Pickpocketing, and Theft (sometimes called Larceny) are considered crimes punishable by fine or incarceration. While the crimes of High Treason and Smuggling carry an optional punishment of death or exile. Read More: UESP Legal Basics
Crime in Theory
The following information could be easily obtained by speaking to an NPC in Hofborg:
Just as is likely in every other part of Tamriel the laws of Hofborg are subjected to the social and cultural norms of the population. In a predominantly Nordic town it is not uncommon for crimes against visitors to go unprosecuted while crimes committed by visitors are more likely to be met with swift and potentially violent resolution.
- For example
- A visitor to the town caught stealing in a citizen's own home can expect to be attacked rather than arrested.
- The town guards are allowed wide latitude in assigning punishments to visitors such as outrageous fines or simply being escorted out of town.
- Assault without weapons is almost never prosecuted; as fist fights are the cultural norm in Hofborg for settling minor disputes or personality clashes.
Furthermore, the citizen's of Hofborg retain the right of wergeld or dueling when the victim of a crime. Wergeld is a sum of money or compensation that goes above and beyond any fine assigned by the town. Additionally, the tradition of dueling between the hazel wands is an acceptable demand for most crimes. It is generally considered very bad form to refuse to pay wergeld or an honor duel.
Crime in Practice
- Town Guards and IC Leadership are encouraged to pick punishments most suitable for role-play situation. If the players want it to stop the criminal maybe take out of town
- If you have an OOC limit that restricts you from being killed, you are obligated to accept being escorted out of town or exiled. If you kill another player, you can not hide behind an OOC limit of no death.