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Magic as a Narrative Tool (Guide): Difference between revisions

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[[Category:TOC]][[Category: Guides]]
[[Category:TOC]][[Category: Guides]]


;While magic is generally discouraged in character for our guild setting, the players agree that its not a question of high magic or low magic, but rather magic should be used in a '''narratively satisfying way'''. Since magic is bending the rules of the world to your whim you must always be giving something in return for this power. There are several things you can give to varying degrees:
While magic is generally discouraged in character for our guild setting, the players agree that its not a question of high magic or low magic, but rather magic should be used in a '''narratively satisfying way'''. Since magic is bending the rules of the world to your whim you must always be giving something in return for this power. There are several things you can give to varying degrees:
*Energy, such as the exhausting of personal reserves
*Energy, such as the exhausting of personal reserves
*Time, both casting time and time for preparation
*Time, both casting time and time for preparation
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*Incurring future problems
*Incurring future problems


;Magic can be used when it:
Magic can be used when it:
*Makes storytelling interesting for everyone
*Makes storytelling interesting for everyone
*Furthers the plot without diminishing it
*Furthers the plot without diminishing it
*Allows for creative problem-solving that aligns with your character and the theme of Hofborg
*Allows for creative problem-solving that aligns with your character and the theme of Hofborg

Revision as of 20:37, 17 January 2023


While magic is generally discouraged in character for our guild setting, the players agree that its not a question of high magic or low magic, but rather magic should be used in a narratively satisfying way. Since magic is bending the rules of the world to your whim you must always be giving something in return for this power. There are several things you can give to varying degrees:

  • Energy, such as the exhausting of personal reserves
  • Time, both casting time and time for preparation
  • Possessions such as reagents
  • Incurring future problems

Magic can be used when it:

  • Makes storytelling interesting for everyone
  • Furthers the plot without diminishing it
  • Allows for creative problem-solving that aligns with your character and the theme of Hofborg