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| Current List of Proposed Street areas. | | Current List of Proposed Street areas. |
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| ==Borg Street 1==
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| ==Borg Street 2== | | =Not yet Available= |
| | The following locations are not available as they are not yet completed. |
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| Two lanes in the Borg which will be home to styles in keeping with the Rift and Eastmarch; i.e. Autumn's Gate, Grymharth's Woe, and Old Mistveil Manor.
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| ==Village Street 1==
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| ''Nestled just outside of the village walls is a small cul de sac of various workshops. The small neighborhood is home to many tinkers, smiths and tanners who are not welcome in any abundance in the town proper due to the potential for explosions, burning embers and noxious fumes.
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| : Suitable for workshop homes in the Riften and Solitude style such as Autumn's Gate, Grymharth's Woe, or Old Mistviel Manor. Custom builds using Solitude or High Isle building assets are permissible if the structures are of complimentary design as other workshops in both size and landscaping.
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| ==Village Street 2==
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| ''The low rolling hills that dot the country side just outside of the Village District center wind along narrow dirt lanes and low stone fences which divides small land plots suitable for cottages and lodges with gardens.
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| :Suitable for quaint farm cottages and manor homes in the Riften and Solitude style such as Autumn's Gate, Grymharth's Woe, or Old Mistviel Manor. Custom builds using Solitude or High Isle building assets are permissible if the structures are of complimentary design as other garden cottage homes in both size and landscaping.
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| ==Village Street 3==
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| (This is for a new portal not yet built)<br>
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| ''A narrow foot path winds along the western foothills of [[The Motherhouse (Lore)|Thyrrfjell]] where a series of small cottages are built on top of and around the steep boulders and slender pines. A charming path which has drawn admiration from visitors new to the town.
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| :Suitable for cottage size homes in the High Isle and Solitude style using Solitude or High Isle building assets. (A sample of a modified Captain Margeaux home is available.)
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| ==Dock Street 1==
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| ''The craggy rock strew coastline east of the main Hofborg docks is strewn with narrow towers and defunct lighthouses. Many of them are more then an hour apart from each other; consider taking one of the small skiffs to visit.
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| : Suitable for nordified Snow Globe Homes and similar custom structures with dockside entrances.
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| ==Dock Street 2==
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| ''West along the coast from Hofborg's main docks lies another set of docks in need of repairs. Small homes dot the landscape perched above the cascading river falls. Many of the smaller docks and private homes lie within a short boat ride to Hofborg, while at least one or more are nearly conjoined and considered part of Hofborg's Brigg-bottom.
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| : Suitable for (reduced) homes build in the Forgemaster's fall. Full use of the entire clan hall in the Forgemaster will require suitable fiction that includes more than one actual player. | | | |
| | |[[image:foresthomes.png|300px]] |
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| ==Dock Street 3== | | =Acceptable Homes= |
| ''A rabbit warren of narrow streets, shops and private homes the back alleys of Brigg-Bottom are built in a style more familiar in High Rock, heavy stone and Tudor being the predominent building materials of these converted warehouses, many of which haven't been used in decades. | | ''Homes with courtyards such as Autumn's-Gate and Old Mistveil Manor may not be linked to doors inside other buildings as going from an internal door to a courtyard would ruin the immersion. Homes with courtyards can only be linked to gates placed in the outer walls of the town districts. |
| :Suitable for homes in the style of Rosey Lion, Captain Margaux's, Ravenhurst and the Gardner House. (As ESO doesn't offer matching building assets for this style of home, custom homes are unlikely to fit the style.)
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| ==Dock Street 4== | | {| |
| ''Given the far reaching nature of Orc clans and the nearby Mor Khazgur it should come as no surprise that Orcish architecture is dotted along the northern foot of [[The Motherhouse (Lore)|Thyrrfjell]]. As you follow the narrow mountain pass up from the docks you will discover smaller homes and keeps ready for restoration. | | {| class=wikitable |
| :Suitable for orc style homes such as Mournoth Keep and Hammerdeath Bungalow. (The Forsaken Stronghold is too large for a private personal home unless significantly reduced.)
| | ! Name |
| | ! Connection |
| | ! Requirement |
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| | |Old Mistveil Manor||External Portal Required|| |
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| | |Autumn's Gate||External Portal|| |
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| | |Grymharth's Woe || External or Internal Portal|| |
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| | |Snowmelt Suite|| Internal Portal|| |
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| | |The Rosy Lion ||Internal Portal|| |
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| | |Captain Margaux Place||Internal Portal || Needs the walls covered to match the interior of the building it is linked to |
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| | |Hakkvild's Hall|| Needs special cave portal|| Has a weird cave entrance and we only have so many of those available. |
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| | |Exorcised Coven Cottage||Need special external portal||Needs a special portal as well as changes to trees and external area |
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| ==Spirit Wood Street 1==
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| ''Branching off from the Spirit Woods is a narrow gate that leads one farther away from Hofborg proper and deeper into the heart of Western Skyrim where the style of home is evocative of Solitude's stone walls, heavy wooden posts and wood planking.
| | :Gardner House, Ravenhurst, Forgemaster Falls, Forsaken Stronghold, Hammerdeath Bungalow, Mournmouth Keep |
| : Suitable for homes in the style of Western Skyrim such as the Antiquarian's Alpine Home and other custom builds using Solitude building assets.
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| ==Forest Street 1==
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| Farms
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| ==Forest Street 2==
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| Hunters
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| ==Forest Street 3==
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| caves
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| ==Forest Street 4==
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| antiquarians
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