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Category talk:Story Arc: Difference between revisions

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This is the DM's page connected with the main Story Arc category. (DM's can switch between the two pages by accessing the Category and Discussion pages on the far right under Views.)
This is the DM's page connected with the main Story Arc category. (DM's can switch between the two pages by accessing the Category and Discussion pages on the far right under Views.)


;The goal for the plots are:
===Plot Goals===
* The are local to Haafinger
;Our goal here is to keep the plots simple, easy to join, easy to brainstorm on, and easy to understand for drop ins and rotating player participation.
* The are gritty and easy to understand so that players can advance the plot at events mid-week and join a plot more easily.  
* Plots are local to Hofborg and Haafinger (as we expand its lore).
* We are looking for LotR Rohan plots on a smaller scale, with no "switch outs", "fake outs" or "humorous endings".
* IC leaders are kept apprised of the plot as it develops so that they can answer questions and assist the players in choosing the next steps in solving the plot.
* Plots are gritty and easy to understand so that players can advance the plot at events mid-week and join a plot more easily.  
* In the style of LotR/Rohan on a smaller scale, with no "switch outs", "fake outs", "humorous endings" or "gotchas".
* Offer at least one event for everyone; merchants/craftsmen, town warriors, Saebjorn and temple (scholars/healers/priests)
* Offer at least one event for everyone; merchants/craftsmen, town warriors, Saebjorn and temple (scholars/healers/priests)
* Follow the law of parsimony which says all things being equal the simplest explanation tends to be the correct one.
===DM No-Nos===
;What things do we need to have pre-known, and not made up on the fly in a quest. Our goals here are to be able to keep track of lore established for Haafinger, as well as not to contradict ourselves.
* The physicality of anything in Hofborg or Haafinger
* The history of anything in Hofborg or Haafinger must be agreed upon before its introduced.
* '''NEW''' NPCs who are citizens need to be discussed before hand. New NPCs who ''live'' at a location in Haafingar need to be planned before hand.
* Unless pre-approved, no ''fictionally'' taking the players outside of Haafinger, so that we can manage the travel time issue.
* Locations in Hofborg and Haafinger are WHAT they are, don't use Haafinger locations as a "stand in" for some other location. Instead, take the players to a location NOT in Haafinger and claim its some new fictional location. For example, Sword Point Tower is always Sword Point Tower, its never "some random abandoned tower 50 miles east". If you need a random abandoned tower look outside of Haafinger.


=Quest Documents=
=Quest Documents=
* Giant Camp Arc: [https://docs.google.com/document/d/1Yqdv0vdtg_6T2SuOwCuikGHYpt5dgYl3hmke0c4GRxA/edit?usp=sharing Dec 2022]
* Giant Camp Arc: [https://docs.google.com/document/d/1Yqdv0vdtg_6T2SuOwCuikGHYpt5dgYl3hmke0c4GRxA/edit?usp=sharing Dec 2022]
* All future DM quest documents will be on the talk/discussion page of the individual chapter.
* [[:Talk:NPCs, Hofborg (Lore)]] List of NPCs.


=List of Ideas=
=List of Ideas=

Latest revision as of 23:07, 1 February 2023

This is the DM's page connected with the main Story Arc category. (DM's can switch between the two pages by accessing the Category and Discussion pages on the far right under Views.)

Plot Goals

Our goal here is to keep the plots simple, easy to join, easy to brainstorm on, and easy to understand for drop ins and rotating player participation.
  • Plots are local to Hofborg and Haafinger (as we expand its lore).
  • IC leaders are kept apprised of the plot as it develops so that they can answer questions and assist the players in choosing the next steps in solving the plot.
  • Plots are gritty and easy to understand so that players can advance the plot at events mid-week and join a plot more easily.
  • In the style of LotR/Rohan on a smaller scale, with no "switch outs", "fake outs", "humorous endings" or "gotchas".
  • Offer at least one event for everyone; merchants/craftsmen, town warriors, Saebjorn and temple (scholars/healers/priests)
  • Follow the law of parsimony which says all things being equal the simplest explanation tends to be the correct one.

DM No-Nos

What things do we need to have pre-known, and not made up on the fly in a quest. Our goals here are to be able to keep track of lore established for Haafinger, as well as not to contradict ourselves.
  • The physicality of anything in Hofborg or Haafinger
  • The history of anything in Hofborg or Haafinger must be agreed upon before its introduced.
  • NEW NPCs who are citizens need to be discussed before hand. New NPCs who live at a location in Haafingar need to be planned before hand.
  • Unless pre-approved, no fictionally taking the players outside of Haafinger, so that we can manage the travel time issue.
  • Locations in Hofborg and Haafinger are WHAT they are, don't use Haafinger locations as a "stand in" for some other location. Instead, take the players to a location NOT in Haafinger and claim its some new fictional location. For example, Sword Point Tower is always Sword Point Tower, its never "some random abandoned tower 50 miles east". If you need a random abandoned tower look outside of Haafinger.

Quest Documents

List of Ideas

  • Troll infestation, hunt down the troll mother.
  • Flesh out the reach men still in Shadowgreen.
  • Do a plot with orcs trying to reopen Mor Khazgur (might be able to do this as a player event with an orc guild)
  • Pirate incursion centered around Sword's Point Watchtower. Flesh out various pirate crews.
  • Storyline based around Kilkreath Temple
  • Flesh out what is going on in Castle Thorn and make that a plot line. (Might be a place for a vampire player guild to participate.)
  • Some incursion coming in over Dragon Bridge Camp requires Rokthor to come and help.

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