Category talk:Story Arc: Difference between revisions
From Hofborg
No edit summary |
No edit summary |
||
Line 8: | Line 8: | ||
* Offer at least one event for everyone; merchants/craftsmen, town warriors, Saebjorn and temple (scholars/healers/priests) | * Offer at least one event for everyone; merchants/craftsmen, town warriors, Saebjorn and temple (scholars/healers/priests) | ||
* Follow the law of parsimony which says all things being equal the simplest explanation tends to be the correct one. | * Follow the law of parsimony which says all things being equal the simplest explanation tends to be the correct one. | ||
;DM No-Nos | |||
What things do we need to have pre-known, and not made up on the fly in a quest: | |||
* The physicality of anything in Hofborg or Haafinger such as saying "there is a tunnel here that leads out of town". | |||
* The history of anything in Hofborg or Haafinger must be agreed upon before its introduced. | |||
* **NEW** NPCs who are citizens need to be discussed before hand. New NPCs who *live* at a location in Haafingar need to be planned before hand, such as the "head priest from the Meridian Temple who we have no information on". | |||
* Unless pre-approved, no taking the players outside of Haafinger, so that we can manage the travel time issue. | |||
=Quest Documents= | =Quest Documents= |
Revision as of 19:06, 28 January 2023
This is the DM's page connected with the main Story Arc category. (DM's can switch between the two pages by accessing the Category and Discussion pages on the far right under Views.)
- Plot Goals
- Plots are local to Hofborg and Haafinger (as we expand its lore).
- IC leaders are kept apprised of the plot as it develops so that they can answer questions and assist the players in choosing the next steps in solving the plot.
- Plots are gritty and easy to understand so that players can advance the plot at events mid-week and join a plot more easily.
- In the style of LotR/Rohan on a smaller scale, with no "switch outs", "fake outs", "humorous endings" or "gotchas".
- Offer at least one event for everyone; merchants/craftsmen, town warriors, Saebjorn and temple (scholars/healers/priests)
- Follow the law of parsimony which says all things being equal the simplest explanation tends to be the correct one.
- DM No-Nos
What things do we need to have pre-known, and not made up on the fly in a quest:
- The physicality of anything in Hofborg or Haafinger such as saying "there is a tunnel here that leads out of town".
- The history of anything in Hofborg or Haafinger must be agreed upon before its introduced.
- **NEW** NPCs who are citizens need to be discussed before hand. New NPCs who *live* at a location in Haafingar need to be planned before hand, such as the "head priest from the Meridian Temple who we have no information on".
- Unless pre-approved, no taking the players outside of Haafinger, so that we can manage the travel time issue.
Quest Documents
- Giant Camp Arc: Dec 2022
List of Ideas
- Troll infestation, hunt down the troll mother.
- Flesh out the reach men still in Shadowgreen.
- Do a plot with orcs trying to reopen Mor Khazgur (might be able to do this as a player event with an orc guild)
- Pirate incursion centered around Sword's Point Watchtower. Flesh out various pirate crews.
- Storyline based around Kilkreath Temple
- Flesh out what is going on in Castle Thorn and make that a plot line. (Might be a place for a vampire player guild to participate.)
- Some incursion coming in over Dragon Bridge Camp requires Rokthor to come and help.