Talk:Magic as a Narrative Tool (Guide): Difference between revisions
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Hofborg is a low fantasy setting and thus we believe that magic should solve less then a third of the guild's role-play troubles.<includeonly> [[Magic vs Melee (Rules)|Read More ..]]</includeonly><noinclude> | Hofborg is a low fantasy setting and thus we believe that magic should solve less then a third of the guild's role-play troubles.<includeonly> [[Magic vs Melee (Rules)|Read More ..]]</includeonly><noinclude> | ||
I can offer some thoughts on how I'm thinking of approaching the balance of magic to melee ... Aside from the fact that the guild About page explains we are generally on the "low fantasy/low magic" side of the RP spectrum, I think the real issue is in how it feels in the RP. I would say that as long as magic solves less then a third of the guild's role-play troubles we are going to keep the feel we are going for. How that works out is up to everyone agreeing to share the story telling. | I can offer some thoughts on how I'm thinking of approaching the balance of magic to melee ... Aside from the fact that the guild About page explains we are generally on the "low fantasy/low magic" side of the RP spectrum, I think the real issue is in how it feels in the RP. I would say that as long as magic solves less then a third of the guild's role-play troubles we are going to keep the feel we are going for. How that works out is up to everyone agreeing to share the story telling. | ||
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If that doesn't happen, then I'll talk to the players involved about how they can better share the screen. | If that doesn't happen, then I'll talk to the players involved about how they can better share the screen. | ||
====Simple Example for Spells==== | |||
Using energy to cast a spell + A common material lost + Bringing that material with you since the start + Can only use the material a certain number of times (since you have only so many pockets) = A fairly powerful spell (Level 3 spell) | |||
:lvl 0: Your average citizen - no spell | |||
:lvl 1: bootcamp trainees. They're fresh out of the academy and know how to use their weapons. No practical EXP and so they're decent fighters above peasants but not much more - a cantrip | |||
:lvl 5: Elite troops. have seen or experienced combat on numerous occasions. They know their way around a weapon and can easily show lowbies their place. These people are king's guards. Notable skill but not truly legendary. They may be widely known in the town they reside for their skill. - an epic spell |
Latest revision as of 16:12, 27 January 2023
Hofborg is a low fantasy setting and thus we believe that magic should solve less then a third of the guild's role-play troubles.
I can offer some thoughts on how I'm thinking of approaching the balance of magic to melee ... Aside from the fact that the guild About page explains we are generally on the "low fantasy/low magic" side of the RP spectrum, I think the real issue is in how it feels in the RP. I would say that as long as magic solves less then a third of the guild's role-play troubles we are going to keep the feel we are going for. How that works out is up to everyone agreeing to share the story telling.
If we have one mage who is solving a third of the troubles and a new mage joins, the first mage needs to make room for the new arrival so they can get their RP. This is the same kind of "sharing the screen" we all need to do when we have more cooks, or crafters, or scouts, or skalds then is strictly needed.
In these cases, I feel as if honest RPers will shift and adjust. The cook becomes the "better baker", letting the other cook become the "better brewer". As long as we are all sharing the screen and we keep the "magical solutions" less then 1/3 of the RP I will be happy.
If that doesn't happen, then I'll talk to the players involved about how they can better share the screen.
Simple Example for Spells
Using energy to cast a spell + A common material lost + Bringing that material with you since the start + Can only use the material a certain number of times (since you have only so many pockets) = A fairly powerful spell (Level 3 spell)
- lvl 0: Your average citizen - no spell
- lvl 1: bootcamp trainees. They're fresh out of the academy and know how to use their weapons. No practical EXP and so they're decent fighters above peasants but not much more - a cantrip
- lvl 5: Elite troops. have seen or experienced combat on numerous occasions. They know their way around a weapon and can easily show lowbies their place. These people are king's guards. Notable skill but not truly legendary. They may be widely known in the town they reside for their skill. - an epic spell