Talk:Housing (Rules): Difference between revisions
From Hofborg
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|'' | |''The Crossroads are predominantly comprised of deep snow and tall pines yet deeper groves with dense underbrush wind into the valley southwest of the main Forest Road. Home to wardens, foresters, hunters and other recluses, the paths are full with herds of deer, forest trolls, sabre cats and wild boar. | ||
: Suitable for homes in the style of Western Skyrim such as the Antiquarian's Alpine Home and other custom builds using Solitude building assets in the '''Western Skyrim''' architectural style. Riften home styles such as Mistviel Manor and Autumn's gate work with some asset updates. | : Suitable for homes in the style of Western Skyrim such as the Antiquarian's Alpine Home and other custom builds using Solitude building assets in the '''Western Skyrim''' architectural style. Riften home styles such as Mistviel Manor and Autumn's gate work with some asset updates. | ||
|[[image:foresthomes.png|300px]] | |[[image:foresthomes.png|300px]] |
Revision as of 01:41, 19 January 2023
Current List of Proposed Street areas.
Not yet Available
The following locations are not available as they are not yet completed.
Unknown Street
Given the far reaching nature of Orc clans and the nearby Mor Khazgur it should come as no surprise that Orcish architecture is dotted along the western foothills beyond the Crossroads. As you wind through the Forest Road towards the western edge of the valley a narrow footpath passes beside a round tower of earlier times, continuing upward more than two miles. The foot path does eventually lead to an abandoned mountain strong hold.
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Forest Street 3
caves
Forest Street 4