Talk:Chapter 02 (Story Arc): Difference between revisions
From Hofborg
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==Something for each time frame== | ==Something for each time frame== | ||
''We will be creating 3 antagonists. One for each time frame. | ''We will be creating 3 antagonists. One for each time frame. | ||
* Morning - | * Morning - Lara will be running this story arc. | ||
* Evening - Seal is our main DM, Ysode and Bobby can DM, but Bobby can't on Friday and is working on our next antiquarian plot, but we could suggest a tie in. | * Evening - Seal is our main DM, Ysode and Bobby can DM, but Bobby can't on Friday and is working on our next antiquarian plot, but we could suggest a tie in. | ||
* Late Night - Ysode is our main DM for this time, it's occasionally too late for Bobby. | * Late Night - Ysode is our main DM for this time, it's occasionally too late for Bobby. |
Revision as of 00:47, 24 January 2023
OOC Info
(Same as Main Page) The OOC plot line is provide to players so that they have a general overview of what the plot line involves and what likely solutions are available. We provide this because the in character rumors are not always clear enough to fill in the 'what the heck is going on' challenges. We will try to avoid spoilers in this section, but it is better that everyone is on page so the role-play moves along.
As the seas become more and more impassable, northern crews of pirates, reavers, and smugglers seek secure places to hole up during the winter months. One such crew seems to have moved in on the Saebjorn territory, far too close to Hofborg for comfort. The elders of Hofborg have a good idea of what to expect; as this isn’t the first time this has happened in recent history. If asked they will tell tales of attacks on caravans, political kidnappings and black market smuggling.
Something for each Group
- Temple -
- Saebjorn -
- Townies -
Something for each time frame
We will be creating 3 antagonists. One for each time frame.
- Morning - Lara will be running this story arc.
- Evening - Seal is our main DM, Ysode and Bobby can DM, but Bobby can't on Friday and is working on our next antiquarian plot, but we could suggest a tie in.
- Late Night - Ysode is our main DM for this time, it's occasionally too late for Bobby.
Plot Progression
The list of events outlined as we know what they are.
- WEEK ONE
Friday, January 27th: Grjoldr the Sea-Wolf arrives to the event by blowing a hole in the rubble between Odd's End and the lower level of the Wharf Rat. He is an old friend of Baene and is surprised to see that the Saebjorn is now effectively associated with Hofborg. After a comical arrival/introduction, he begins setting the stage for the crew. He mentions of a ship mooring near Hofborg due to the rough winter. Grjoldr is suspicious of this ship, mentioning that some of the reavers working the rigging attacked him and his companions. He suggests three options:
-Going out to scout/investigate this crew.
-Suggests Hofborg to fortify itself, anticipate hostility
-Invite this crew as guests in Brygg Bottom and see what they want
- Week TWO
- Evening Crowd
- dependent on the three outcomes.
scout/investigation - A bit of characters against the setting itself. A freak snowstorm, maybe an attack by a giant snowbear or a frost troll. When they arrive at the sight, the ship has moved. But some clues behind. A crate of some smuggled goods have buried in the snow. Sometihng to suggest this crew isn't all friendly.
Holding-fast - A very traditional event. A very specific target: Grain, something the crew needs for the winter. The players defend the attack and potentially stop the grain from being taken. A group of maybe four or five. Nothing too serious, but they cause a lot of damage.
Invitation/Party - An event in Brygg Bottom. It goes side-ways. A fight breaks out with some of the smuggling crew (or rather, the enemy NPCs attempt to cause some shit). This gets the guard involved. It ends with them finding illicit materials on the crew. They use it as an excuse to start searching/raiding various spots in the docks.
- Early Afternoon Crowd
Event: As locals begin settling in for a day of drinking and food, the inn-keeper and a new assistant named Eisene are talking about some sacks of hops going missing. When they go to the storage area, they see that in fact some sacks are missing. As well, a few crates and sacks that remain have a small mark of a Hatchet (Hatchet = Lucky Hatchet) on them. The players find some footprints in the storage area that lead to town. They visit the Great Hall and some shops. They discover that at these locations, locals are noting some materials are being missed. A baker mentions hearing the voices in the night. The smithy mentions he saw a group carrying 'something heavy' outside of town. The trail would end at a spot where the smugglers' ship had (at one point) been at.
- Midnight Crowd
Event: Olaf the Bloody and his boys are set loose into the countryside. His henchmen start targeting travelers on the roads (twenty mile radius in of Hofborg). The group finds a trail of blood, which leads them to some hired muscle (Olaf would not be present) bullying a traveling merchant. After defeating them, the hired muscle would mention a man named Olaf the Bloody hired them.
Ideas to Insert
- Goals Weekend of 1/20
- Establish history of the lands around Hofborg, and how that history affected the development of a smugglers/vagabonds' ring.
- Begin brainstorming the nature of reavers/pirates/vagabonds in this region. Who pays them? How have they operated for the past few centuries? How is Hofborg changing that status quo?
- How will this ring of reavers/pirates/vagabonds affect the development of Brygg Bottom? Further, how iwll it affect the development of Hofborg itself? (Big picture ideas, nothing concrete yet)
Lore
- Major NPCS
- Radlof Glass-Eye
Once a prominent sailor in Windhelm, this man earned infamy after he 'acquired' a longship out of Windhelm's harbor. Seeing profit in smuggling certain 'commodities' out of Solitude, he has become rather successful. He was not, however, anticipating a harsh winter. His crew is now moored not far from Hofborg to ride out the winter. He commands the ship 'The Lucky Hatchet'.
- Eisene the Cunning
A woman born with nothing but a silver tongue and a sharp mind. As a girl, she hoodwinked her peers into doing jobs for her, all while profiting from their efforts. Her crowning achievement was when she tricked a shipwright into believing she was a wealthy noble in need of a ship. When the ship was built, she and her 'husband' Radlof stole the ship. Ever since then, Eisene has been the brains of the smuggling crew.
- Olaf the Bloody
Earning this name for the red warpaint he likes to use, this man towers above his peers. Nobody knows what his real name is. Further, he lacks a tongue, having lost it for some crime he committed. He is more than capable of putting up a fight. Rumor has it during one job, he crushed a man's skull with his bear hands. When people trouble the crew, he and his warriors finish the job: Usually with violence and destruction.
History:
REAVERS/PIRATES/SMUGGLERS: The waters near Hofborg play host to an assortment of crews each with different agendas. Some are interested in legitimate trade, some are interested in smuggling illicit goods, and others are interesting in attacking 'targets of opportunity'.
- Notes From Lara regarding Hofborg
- So Hofborg is about 200 years old, but until the arrival of The Saebjorn, the village size was somewhere between 50-100 with only a handful of warriors, perhaps a dozen or so Read Jorns. And not highly trained warriors like our player characters are. However the outlaw refuge has probably been around much longer. Here is what history has been written for Odd's End. As I mentioned before its has a currently collapsed entrance in the basement of the Wharf Rat and comes out far down at waters level in Dragonhome. That fjord is wide enough for some of the smaller long ships.
- The crew only arrived in Hofborg Oct 1st, so its possible some of the smugglers don't even know we have now closer to 150-200 people. (My population estimate is 50 npc villagers, 40 npc Saebjorn oarsman, and then 50+ player characters.) But remember The Saebjorn is probably one of REAVERS/PIRATES/SMUGGLERS crews as they have been operating from Vardenfell to Wrothgar for 20 years. I would like to establish this fact in the plot line, to give some gravitas to the back story with the players. Perhaps the npc arrive either directly know Baene, or at least know of him, and the name of The Saebjorn is known in these circles. And be good to be a little respect or feared but not top dog. However, this plot might grow into that happening over the course of the coming year.
- So this opens up some of the follow possible "starting events":
- An old friend comes to see Baene to see how his "aquisition" of the town is going.
- A crew having no clue we've arrived just rolls up on the docks like they did last year intent on some pillaging.
- A crew comes into Odd's End from the Dragonhome side and causes problems.
Archive
Anything that is not used can just be copied and dumped down here. If you place it below the comment code it won't show on the page.
Goals for this story arc
There are some of the goals I'd like to accomplish for the next chapter. First, I want to released the Outlaw Refuge home which is linked to the basement of the wharf rat on one end, and the fjord in Dragonhome at the other end. I want to get this opened fictionally as soon as possible because players are very anxious to grow that area of the town and I don't want to loose momentum. This could be handled with a simple one-off event next friday that rolls into the larger chapter, more like a prolouge event.
Then I'd like to return to our roots with the Saebjorn and help really ground the fiction for Brygge-bottom with our players.
- I'd like to have the saebjorn do things where they are not playing hero or being the good guys.
- I'd like to see if we can highlight where the "line in the sand" is between our "bad guys" and some truely BAD guys is.
- I'd like to see if we can highlight where the town guard and the crew diverge, or where they join together.
- Rando Ideas
- Maybe there is the introduction of werewolves in the area. We have no fiction for that, but it might be nice to establish that there are WW near enough to be considered.
- Maybe at one point the "other crew" offers to "host an event in the OR" for the Saebjorn, and it's WILD, and then the town guards maybe raid it? (might be the wrong point to set, *frowns*)
- Maybe the town guard starts searching people for illicit drugs?
- Maybe the crew imploys a witch that the magic/temple people need to deal with.
- Maybe our new giant clan friends on the coast show up and help with a fight.
We have the Tyerlings still at the mother house. What happened to them, do they go home? Do we help them rebuild? Chapter 1 wrap up