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Combat Resolution (Rules): Difference between revisions

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We are a predominantly free form combat community. However we use a basic set of Dice Rules from the Nighthaven guild when free form fails between players. We also have a recognizable format for group combat that we use with our game/dungeon masters. We will adjust rules as necessary.<includeonly> [[Combat Resolution (Rules)|Read More ..]]</includeonly><noinclude>[[category:TOC]][[category:Rules]]
''We are a predominantly free form combat community. However we use a basic set of Dice Rules from the Nighthaven guild when free form fails between players. We also have a recognizable format for group combat that we use with our game/dungeon masters. We will adjust rules as necessary.<includeonly> [[Combat Resolution (Rules)|Read More ..]]</includeonly><noinclude>[[category:TOC]][[category:Rules]]


=Free Form=
=Free Form=

Revision as of 20:59, 12 September 2022

We are a predominantly free form combat community. However we use a basic set of Dice Rules from the Nighthaven guild when free form fails between players. We also have a recognizable format for group combat that we use with our game/dungeon masters. We will adjust rules as necessary.

Free Form

Our standard expectation is that all combat will be resolved in a free form fashion that does not include godmodding each other or using "super hero" level powers. If this common level of player courtesy is not working, then any player may request using the Nighthaven Dice Rules outlined below -- and everyone must agree to switch.

Turn-based posting
If there is combat role-play you must allow each person a chance to post before continuing with another post.
OOC Limits
If you have not posted your OOC Limits in the Saebjorn discord server then you must negotiate them before starting conflict in our town.

Dice Rules

Nighthaven Dice Rules ©
For combat, the dice system is rather simple. You roll for attack and must role higher than your opponent's defense roll for a successful hit.
  1. One player rolls for attack and the other rolls for defense. A simple turn-based combat system with flexibility to hit one or multiple opponents.
  2. The higher the roll, the more damage you do. If you roll a natural 20, that's most likely either an instant take-down or you dealt one hell of a blow!! If you roll a natural 1, it's a miss or failed attack.
  3. In the event of a tie, where both players roll the same number. You simply must roll again and pray it's not a tie!!
  4. Best of 3 wins the match. If there are multiple participants, and this goes to dice, negotiate beforehand -- don't assume.

Combat Rounds

The DM will post a ROUND ONE BEGINS into the group before combat. Each person is expected to make ONE post. Multiple line posts are acceptable. Please put (end turn) at the end of your post so that the DM can quickly count how many people who have not posted yet.

If you are a slow typer, and the DM does not know this about you, please let them know before you post so they know to wait for you. Players go AFK and we don't want to exclude people or hold up the round unnecessary. If there is no indication that you are still typing, the DM will wait 2 mins after everyone else is posting before closing the round.

When the round is closed, the DM or their assistant will type ROUND ONE ENDS and then they will post the resulted of the combat.

Rinse and repeat.