Combat Resolution (Rules)
From Hofborg
In the year 2E403, a religious sect of Nords made a pilgrimage across Skyrim. Starting in Solitude, they marched across all the holds accruing followers of varied faiths and beliefs until at last they reached Windhelm. As a show of gratitude for their demonstration of nord solidarity, they were granted lands beyond a ridge near a mountain in Eastmarch. There, they built the temple Thyrrfjell and proclaimed that all Nords were welcome. Clans from across Skyrim who sought to broaden their reach traveled to it, and before long a town was built around it - Hofburg, the bridge between the many cultures of the Nords.
Free Form
Our standard expectation is that all combat will be resolved in a free form fashion that does not include godmodding each other or using "super hero" level powers. If this common level of player courtesy is not working, then any player may request using the Nighthaven Dice Rules outlined below -- and everyone must agree to switch.
- Turn-based posting
- If there is combat role-play you must allow each person a chance to post before continuing with another post.
- OOC Limits
- If you have not posted your OOC Limits in the Saebjorn discord server then you must negotiate them before starting conflict in our town.
Dice Rules
- Nighthaven Dice Rules ©
- For combat, the dice system is rather simple. You roll for attack and must role higher than your opponent's defense roll for a successful hit.
- One player rolls for attack and the other rolls for defense. A simple turn-based combat system with flexibility to hit one or multiple opponents.
- The higher the roll, the more damage you do. If you roll a natural 20, that's most likely either an instant take-down or you dealt one hell of a blow!! If you roll a natural 1, it's a miss or failed attack.
- In the event of a tie, where both players roll the same number. You simply must roll again and pray it's not a tie!!
- Best of 3 wins the match. If there are multiple participants, and this goes to dice, negotiate beforehand -- don't assume.