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Talk:Housing (Rules)

From Hofborg

Current List of Proposed Street areas.


Not yet Available

The following locations are not available as they are not yet completed.

Unknown Street

Given the far reaching nature of Orc clans and the nearby Mor Khazgur it should come as no surprise that Orcish architecture is dotted along the western foothills beyond the Crossroads. As you wind through the Forest Road towards the western edge of the valley a narrow footpath passes beside a round tower of earlier times, continuing upward more than two miles. The foot path does eventually lead to an abandoned mountain strong hold.
Suitable for orc style homes such as Mournoth Keep and Hammerdeath Bungalow. (The Forsaken Stronghold is too large for a private personal home unless significantly reduced.)
Forestorc.jpg

Forest Street 3

Tucked along the river near the lumber mill a narrow entrance descends into the depth of the foothills; branching, descending, and branching again. Few have a desire to travel such passages, no matter how well tended the may appear to be, for it is easy to lost unless you know where you're going. It is rumored some well known in Hofborg have made these caverns their home. Best to leave a note at the lumber mill, ja?
Suitable for homes which require cave entrances such as Hakkvilds High Hall (reduced) or other custom builds in a style suitable for Western Skyrim.
File:Cavehomes.png

Forest Street 4

The Crossroads are predominantly comprised of deep snow and tall pines yet deeper groves with dense underbrush wind into the valley southwest of the main Forest Road. Home to wardens, foresters, hunters and other recluses, the paths are full with herds of deer, forest trolls, sabre cats and wild boar.
Suitable for homes in the style of Western Skyrim such as the Antiquarian's Alpine Home and other custom builds using Solitude building assets in the Western Skyrim architectural style. Riften home styles such as Mistviel Manor and Autumn's gate work with some asset updates.
Foresthomes.png