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Category:Rules: Difference between revisions

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*There is an expanded thread here that gives some more information and is available for players to ask questions. Note if it gets too chatty, I will clean up and summarize so its easier to read for new players.*
*There is an expanded thread here that gives some more information and is available for players to ask questions. Note if it gets too chatty, I will clean up and summarize so its easier to read for new players.*
Magic vs Melee
I can offer some thoughts on how I'm thinking of approaching the balance of magic to melee ... Aside from the fact that the guild about explains we are generally on the "low fantasy/low magic" side of the RP spectrum, I think the real issue is in how it feels in the RP. I would say that as long as magic solves less then a third of the guild's role-play troubles we are going to keep the feel we are going for. How that works out is up to everyone agreeing to share the story telling.
If we have one mage who is solving a third of the troubles and a new mage joins, the first mage needs to make room for the new arrival so they can get their RP. This is the same kind of "sharing the screen" we all need to do when we have more cooks or crafters, or scouts, or skalds then is strictly needed.
In these cases, I feel as if honest RPers will shift and adjust. The cook becomes the "better baker", letting the other cook become the "better brewer". As long as we are all sharing the screen and we keep the "magical solutions" less then 1/3 of the RP I will be happy.
If that doesn't happen, then I'll talk to the players involved about how they can better share the screen.

Revision as of 20:32, 9 September 2022

.. I am not a huge fan of a lot of rules. However, when you scroll through here you may be like WTH$#@#%% .. So let me begin with these very simple rules; Don't be a dick (OOCly), share the screen and practice good RP Etiquette, and respect that we prefer a lower fantasy, grittier setting for our Nord community. The rest of this is all just details for those who don't get that.

Vistor's Website
If you are not intending to become a member of our community,
then our visitor's website is where you need to be.

Code of Conduct

Be Kind

Kindness in a community will grow it, a lack of kindness will kill it. A failure to be kind will drive out those players who are themselves kind and keep only those who are not.

Gamers and role-players come from all walks of life with all manner of personal challenges. Let's function under the premise that if we have nothing nice to say we say nothing at all.

Be Tolerant

While I tend to equate a lack of tolerance with a lack of kindness, I'm going to make an additional statement here.

Please welcome everyone regardless of race, creed, religion, politics, or sexual/gender orientation. Additionally, do not accuse anyone of being racist, homophobic, fanatical, nazi, fascist, etc.


    • High Fantasy vs Low Fantasy**

ESO offers a wide spectrum of role-play options for players that swings quite far between low and high fantasy. This is good, it gives the overall role-play community more options than just one does. However, as you likely know, individual players have individual preferences. As a group, I think we tend to fall closer to the low fantasy side and are likely to view high fantasy characters with suspicion. I welcome you to come discuss this with me if you have any concerns about how your preferences fits in.

    • What this means for magic**

We are applying no OOC restrictions on what type of magic is used and will be supporting the player base's IC opinions on magic. And while we expect the average nord to have a problem with necromancy, daedra or even magic in general, we expect it to be handled ICly.

However the OOC guideline is: The guild wants to see magical solutions used less then a third of the time to solve guild problems. This can be handled in a variety of ways by the players, and will only be addressed by the guild leadership if this guideline is ignored.

  • There is an expanded thread here that gives some more information and is available for players to ask questions. Note if it gets too chatty, I will clean up and summarize so its easier to read for new players.*

Magic vs Melee

I can offer some thoughts on how I'm thinking of approaching the balance of magic to melee ... Aside from the fact that the guild about explains we are generally on the "low fantasy/low magic" side of the RP spectrum, I think the real issue is in how it feels in the RP. I would say that as long as magic solves less then a third of the guild's role-play troubles we are going to keep the feel we are going for. How that works out is up to everyone agreeing to share the story telling.

If we have one mage who is solving a third of the troubles and a new mage joins, the first mage needs to make room for the new arrival so they can get their RP. This is the same kind of "sharing the screen" we all need to do when we have more cooks or crafters, or scouts, or skalds then is strictly needed.

In these cases, I feel as if honest RPers will shift and adjust. The cook becomes the "better baker", letting the other cook become the "better brewer". As long as we are all sharing the screen and we keep the "magical solutions" less then 1/3 of the RP I will be happy.

If that doesn't happen, then I'll talk to the players involved about how they can better share the screen.