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Category talk:Story Arc: Difference between revisions

From Hofborg

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;Plot Goals:
;Plot Goals:
* They are local to Haafinger
* Plaots are local to Hofborg and Haafinger as we expand its lore.
* IC leaders are kept apprised of the plot as it develops so that they can answer questions and assist the players in choosing the next steps in solving the plot.
* IC leaders are kept apprised of the plot as it develops so that they can answer questions and assist the players in choosing the next steps in solving the plot.
* They are gritty and easy to understand so that players can advance the plot at events mid-week and join a plot more easily.  
* Plots are gritty and easy to understand so that players can advance the plot at events mid-week and join a plot more easily.  
* We are looking for LotR Rohan plots on a smaller scale, with no "switch outs", "fake outs" or "humorous endings".
* In the style of LotR/Rohan on a smaller scale, with no "switch outs", "fake outs", "humorous endings" or "gotchas".
* Offer at least one event for everyone; merchants/craftsmen, town warriors, Saebjorn and temple (scholars/healers/priests)
* Offer at least one event for everyone; merchants/craftsmen, town warriors, Saebjorn and temple (scholars/healers/priests)
* Follow the law of parsimony which says all things being equal the simplest explanation tends to be the correct.
* Follow the law of parsimony which says all things being equal the simplest explanation tends to be the correct one.


=Quest Documents=
=Quest Documents=

Revision as of 03:02, 27 November 2022

This is the DM's page connected with the main Story Arc category. (DM's can switch between the two pages by accessing the Category and Discussion pages on the far right under Views.)

Plot Goals
  • Plaots are local to Hofborg and Haafinger as we expand its lore.
  • IC leaders are kept apprised of the plot as it develops so that they can answer questions and assist the players in choosing the next steps in solving the plot.
  • Plots are gritty and easy to understand so that players can advance the plot at events mid-week and join a plot more easily.
  • In the style of LotR/Rohan on a smaller scale, with no "switch outs", "fake outs", "humorous endings" or "gotchas".
  • Offer at least one event for everyone; merchants/craftsmen, town warriors, Saebjorn and temple (scholars/healers/priests)
  • Follow the law of parsimony which says all things being equal the simplest explanation tends to be the correct one.

Quest Documents

List of Ideas

  • Troll infestation, hunt down the troll mother.
  • Flesh out the reach men still in Shadowgreen.
  • Do a plot with orcs trying to reopen Mor Khazgur (might be able to do this as a player event with an orc guild)
  • Pirate incursion centered around Sword's Point Watchtower. Flesh out various pirate crews.
  • Storyline based around Kilkreath Temple
  • Flesh out what is going on in Castle Thorn and make that a plot line. (Might be a place for a vampire player guild to participate.)
  • Some incursion coming in over Dragon Bridge Camp requires Rokthor to come and help.

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