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Talk:Housing (Rules): Difference between revisions

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Current List of Proposed Street areas.
Current List of Proposed Street areas.


==Borg Street 1==
''Leading east out of the Borg is a relatively broad lane which is home to most of the larger homes. Dotted out in a line along the lane each home sits on two or more acres and may offer a variety of services or upscale housing. While many of the homes feature protective walls, the inhabitants, like the other villagers are likely to retreat to the Great Hall or Motherhouse in times of trouble.
:Suitable for craft halls, hostels, boarding houses, manor homes in the Riften and Solitude style such as Autumn's Gate, Grymharth's Woe, or Old Mistviel Manor. Custom builds using Solitude or High Isle building assets are permissible if the structures are of complimentary design as other '''manor homes''' in both size and landscaping.


==Borg Street 2==
=Not yet Available=
''Just behind the carpenter and blacksmith a small neighborhood of private shops can be found. Many of them are small but upscale and well cared for. The shops may be completely public or owner-occupied with sleeping accommodations.
The following locations are not available as they are not yet completed.
:Suitable for store fronts, shops, and service based offices in the Riften and Solitude style such as Autumn's Gate, Grymharth's Woe, or Old Mistviel Manor. Custom builds using Solitude or High Isle building assets are permissible if the structures are of complimentary design as other '''small shops in town buildings''' in both size and outside "town proper" decoration.
 
==Village Street 1==
''Nestled just outside of the village walls is a small cul de sac of various workshops. The small neighborhood is home to many tinkers, smiths and tanners who are not welcome in any abundance in the town proper due to the potential for explosions, burning embers and noxious fumes.
: Suitable for workshop homes in the Riften and Solitude style such as Autumn's Gate, Grymharth's Woe, or Old Mistviel Manor. Custom builds using Solitude or High Isle building assets are permissible if the structures are of complimentary design as other '''workshops''' in both size and landscaping.


==Village Street 2==
''The low rolling hills that dot the country side just outside of the Village District center wind along narrow dirt lanes and low stone fences which divides small land plots suitable for cottages and lodges with gardens.
:Suitable for quaint farm cottages and manor homes in the Riften and Solitude style such as Autumn's Gate, Grymharth's Woe, or Old Mistviel Manor. Custom builds using Solitude or High Isle building assets are permissible if the structures are of complimentary design as other '''garden cottage homes''' in both size and landscaping.


==Village Street 3==
(This is for a new portal not yet built)<br>
''A narrow foot path winds along the western foothills of [[The Motherhouse (Lore)|Thyrrfjell]] where a series of small cottages are built on top of and around the steep boulders and slender pines. A charming path which has drawn admiration from visitors new to the town.
:Suitable for '''rockside cottage homes''' in the High Isle and Solitude style using Solitude or High Isle building assets. (A sample of a modified Captain Margeaux home is available.)


==Dock Street 1==
''The craggy rock strew coastline east of the main Hofborg docks is strewn with narrow towers and defunct lighthouses. Many of them are more then an hour apart from each other; consider taking one of the small skiffs to visit.
: Suitable for nordified '''Snow Globe Homes''' and similar custom structures with dockside entrances.


==Dock Street 2==
''West along the coast from Hofborg's main docks lies another set of docks in need of repairs. Small homes dot the landscape perched above the cascading river falls. Many of the smaller docks and private homes lie within a short boat ride to Hofborg, while at least one or more are nearly conjoined and considered part of Hofborg's Brigg-bottom.
: Suitable for (reduced) homes build in the '''Forgemaster's Fall'''. Full use of the entire clan hall in the Forgemaster will require suitable fiction that includes more than one actual player.


==Dock Street 3==
<!--
''A rabbit warren of narrow streets, shops and private homes the back alleys of Brigg-Bottom are built in a style more familiar in High Rock, heavy stone and Tudor being the predominent building materials of these converted warehouses, many of which haven't been used in decades.
:Suitable for homes in the style of Rosey Lion, Captain Margaux's, Ravenhurst and the Gardner House. (As ESO doesn't offer matching building assets for this style of home, custom homes are unlikely to fit the style.)
 
==Spirit Wood Street 1==
''Branching off from the Spirit Woods is a narrow gate that leads one farther away from Hofborg proper and deeper into the heart of Western Skyrim where the style of home is evocative of Solitude's stone walls, heavy wooden posts and wood planking.
: Suitable for homes in the style of Western Skyrim such as the Antiquarian's Alpine Home and other custom builds using Solitude building assets in the '''Western Skyrim''' architectural style.
 
=Not yet Available=
The following locations are not available as they are not yet completed.


==Unknown Street ==
{|
''Given the far reaching nature of Orc clans and the nearby Mor Khazgur it should come as no surprise that Orcish architecture is dotted along the northern foot of [[The Motherhouse (Lore)|Thyrrfjell]]. As you follow the narrow mountain pass up from the docks you will discover smaller homes and keeps ready for restoration.
|-
:Suitable for orc style homes such as Mournoth Keep and Hammerdeath Bungalow. (The Forsaken Stronghold is too large for a private personal home unless significantly reduced.)
|
|[[image:foresthomes.png|300px]]
|}


==Forest Street 1==
=Acceptable Homes=
Farms
''Homes with courtyards such as Autumn's-Gate and Old Mistveil Manor may not be linked to doors inside other buildings as going from an internal door to a courtyard would ruin the immersion. Homes with courtyards can only be linked to gates placed in the outer walls of the town districts.


==Forest Street 2==
{|
Hunters
{| class=wikitable
==Forest Street 3==
! Name
caves
! Connection
==Forest Street 4==
! Requirement
antiquarians
|-
|Old Mistveil Manor||External Portal Required||
|-
|Autumn's Gate||External Portal||
|-
|Grymharth's Woe || External or Internal Portal||
|-
|Snowmelt Suite|| Internal Portal||
|-
|The Rosy Lion ||Internal Portal||
|-
|Captain Margaux Place||Internal Portal || Needs the walls covered to match the interior of the building it is linked to
|-
|Hakkvild's Hall|| Needs special cave portal|| Has a weird cave entrance and we only have so many of those available.
|-
|Exorcised Coven Cottage||Need special external portal||Needs a special portal as well as changes to trees and external area
|}


: Suitable for homes in the style of Western Skyrim such as the Antiquarian's Alpine Home and other custom builds using Solitude building assets in the '''Western Skyrim''' architectural style.
;Adding
:Gardner House, Ravenhurst, Forgemaster Falls, Forsaken Stronghold, Hammerdeath Bungalow, Mournmouth Keep

Latest revision as of 02:00, 19 January 2023

Current List of Proposed Street areas.


Not yet Available

The following locations are not available as they are not yet completed.