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The Motherhouse (Lore): Difference between revisions

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Atop a hillside called Thyrrfjell by the locals, meaning "spirit mountain", this secluded spiritual sanctuary is often shrouded in mist. Travelers, warriors, pilgrims, and refugees are bid welcome where shelter, food, blessings, various ceremonial rites, and healing are offered. Pay tribute at the various Shrines dedicated to the Nord totemic pantheon within the Temple, referred to as the Motherhouse, or wander about the tranquil grounds. The sacred barrow encircles a ritual circle, and an ancient stone doorway leads to the hallowed tombs beneath for those brought to the Temple to be interred.
Atop a hillside called Thyrrfjell by the locals, meaning "spirit mountain", this secluded spiritual sanctuary is often shrouded in mist. Travelers, warriors, pilgrims, and refugees are bid welcome where shelter, food, blessings, various ceremonial rites, and healing are offered. Feel free to pay tribute at the various Shrines dedicated to the Nord totemic pantheon as you wander about the tranquil grounds. The ancient Barrow Home encircles a sacred pool which is believed to aid in magical healing. The Temple proper is an open space usable for ritual, meetings and classes.


''The temple is set as a learning center for clergy, shamans, healers, physicians, herbalist and practitioners of the clever craft and other related magical practices.''<includeonly> [[The Motherhouse (Handbook)|Read More ..]]</includeonly><noinclude>[[Category:TOC]][[Category:Handbook]]
The Temple is set as a learning center for clergy, shamans, healers, physicians, herbalist and practitioners of the clever craft and other related magical practices. Ever watchful like a sentry, [[NPCs, Hofborg (Lore)|Jorm Kyneshield]] patrols the grounds of the Motherhouse. He is a devout Nord who worships the old totemic pantheon and has pledged his life to defend the Temple.


''The Temple is set as a learning center for clergy, shamans, healers, physicians, herbalist and practitioners of the clever craft and other related magical practices.''<includeonly> [[The Motherhouse (Lore)|Read More ..]]</includeonly><noinclude>[[Category:TOC]][[Category:Local Lore]]
The Temple is in fact the landholder for the town of Hofborg which is under the management of the Hofborg Thane and the crew of the Saebjorn. The Temple compound includes the [[Hofborg, Temple (Location)|temple itself]], the [[Hofborg, Spirit Woods (Location)|Spirit Woods]], and the Clever Cave.


==Initiatives==
==Initiatives==
The town as the following initiatives either active, in progress or historically. Funds and other resources are only dedicated to those initiatives with active participation.
The town has the following initiatives either active, in progress, or historically. Funds and other resources are only dedicated to those initiatives with active participation.
 
;Barrow Home
:The converted barrow of the Motherhouse serves as a place of healing for the town of Hofborg. The Barrow's speciality is magical healing due to the sacred waters in the Barrow's center. The waters are said to run deep from under the Spirit Woods and bring rapid healing for many ailments. In addition to magical healing, the Barrow has herbalists, medics, and even doctors on staff.  


;Clever Collage
;Clever Collage
:The Clever Collage is barely a collage and represents more then just clever-magic, yet a past high priest with an unnatural love of alliteration coined the term and it stuck. However, this temple initiative has been an active part of the temple's structure from the beginning a source for the study and discussion of various [[Hedge-Magic (Handbook)|hedge magics]] known in the region. Occasionally, visiting and local practitioners teach classes. ''Recruiting hedge-magic practitioners and educators.  
:The Clever Collage is barely a collage and represents more than just clever-magic, yet a past high priest with an unnatural love of alliteration coined the term and it stuck. However, this Temple initiative has been an active part of the Temple's structure from the beginning; a source for the study and discussion of various [[Hedge-Magic (Lore)|hedge magics]] known in the region. Occasionally, visiting and local practitioners teach classes. ''Recruiting Hedge-Magic practitioners and educators.  


;Antiquarian Circle
;Antiquarian Circle
:As plans for the town and temple grow the desire to open a chapter of the Antiquarian Circle in Hofborg under the careful guidence of temple scholors is a goal of the temple elders. Such a chapter would bring visitors to the temple as well as to the town, always a profitable endevour, as is the not insignificant tax break for being a recognized chapter of the Circle. ''Story-arcs are underway for such a possibility.
:As plans for the town and Temple grow, the desire to open a chapter of the Antiquarian Circle in Hofborg under the careful guidance of Temple scholars is a goal of the temple elders. Such a chapter would bring visitors to the Temple as well as to the town, always a profitable endeavour, as is the not insignificant tax break for being a recognized chapter of the Circle. ''Story-arcs are underway for such a possibility.


;Shield Maidens of Mara
;Shield Maidens of Mara
:''“In the snowy lands of Skyrim there’s a band of warrior women known as Mara’s Shield-Maidens. They vow to take no lovers but Shor himself, for Mara is said to be his concubine and no one would dare to usurp Kyne’s place as his rightful wife. Clad in wolf pelts, they go to battle with reckless passion, determined to earn their place in Sovngarde by deeds of valor.”''
:''“In the snowy lands of Skyrim there’s a band of warrior women known as Mara’s Shield-Maidens. They vow to take no lovers but Shor himself, for Mara is said to be his concubine and no one would dare to usurp Kyne’s place as his rightful wife. Clad in wolf pelts, they go to battle with reckless passion, determined to earn their place in Sovngarde by deeds of valor.”''


:Temple archives indicate that a small group of Mara's Shield Maidens called the temple home, or at least their home base. Occasionally one who claims to bear such a devotion will show up at the Motherhouse asking for a room to rest and a place to heal and meditate. ''This is a plausible back story for a character.
:Temple archives indicate that a small group of Mara's Shield Maidens called the Temple home, or at least their home base. Occasionally one who claims to bear such a devotion will show up at the Motherhouse asking for a room to rest and a place to heal and meditate. Shield Maidens of Mara are easily recognized by the wolf head worn on their left shoulder. ''This is a plausible back story for a character.  


;Riddari
;Riddari
:Riddari as a term seems to be common only to the Hofborg region yet it was at one time an active practice that has since fallen out of favor. Temple archives suggest that at one point in their early history each priest/ess of the Temple was paired with a Riddari, a Nord knight sworn to the service of the temple. Riddari are rumored to be excellent riders and their bond with their horse as complete as their devotion to their priest/ess. ''[[Talk:The Motherhouse (Handbook)|Read More ..]]
:Riddari as a term seems to be common only to the Hofborg region yet it was at one time an active practice that has since fallen out of favor. Temple archives suggest that at one point in their early history each priest/ess of the Temple was paired with a Riddari, a Nord knight sworn to the service of the temple. Riddari are rumored to be excellent riders and their bond with their horse as complete as their devotion to their priest/ess. ''[[Talk:The Motherhouse (Lore)|Read More ..]]


==Rank==
==Rank==
{| class="wikitable"
{| class="wikitable"
|+ Various Ranks within Hofborg
|+ Various Ranks within the Motherhouse: [[Leadership|Current Player Leadership]]<br><br>
|-
|-
! Position  
! Position  
Line 29: Line 35:
! Area of Expertise  
! Area of Expertise  
|-
|-
| First ||  High Priest/ess || Highest Rank in the temple, the High Priest/ess is responsible not only for the temple but the property taxes of the temple and the town of Hofborg.
| First ||  High Priest/ess || Highest Rank in the temple, the High Priest/ess is responsible not only for the Temple, but the property taxes of the Temple and the town of Hofborg.
|-
|-
| Second ||  ''Skógr-Vard'' || Second in command to the high priest/ess the Skógr-Vard is the temple guardian and typically a clever practitioner or shaman. They bear the name Mothir or Fathir as an honorific.
| Second ||  ''Skógr-Vard'' || Second in command to the high priest/ess the Skógr-Vard is the spirit grove guardian and typically a clever practitioner or shaman. They bear the name Mothir or Fathir as an honorific.
|-
|-
| Third || Head Doctor<br>Head Scholar<br>Law Keeper || Any of the individual heads of the various temple initiative are considered members of the temple council.
| Third || Head Doctor<br>Head Scholar<br>Law Keeper || Any of the individual heads of the various Temple initiatives are considered members of the temple council.
|-
|-
| Fourth || Priests/esses<br>Healer<br>Riddari<br>Sheild-Maiden || Represents the bulk of the temple membership.
| Fourth || Priests/esses<br>Healer<br>Riddari<br>Shield-Maiden || Represents the bulk of the Temple membership.
|-
|-
| Fifth ||  Acolytes || An introductory position for those who are in training.
| Fifth ||  Acolytes || An introductory position for those who are in training.
|-
|-
| Sixth ||  Keepers<br>Guardians || A mix of PC and NPC's who work at the temple as grounds keepers, temple staff, and retired guards.
| Sixth ||  Keepers<br>Guardians || A mix of PC and NPC's who work at the Temple as grounds keepers, temple staff, and retired guards.
|}
|}


=OOC=
=OOC=
The Motherhouse functions primarily as a back story for town characters, as most of our role-play is centered on the town or the crew. This may change as we grow but for now the temple will host only a few events a month, such as; Ritual Events, Hedge-magic classes, Antiquarian Circle Events and Healers as needed for role-play.
The Motherhouse functions primarily as a back story for town characters, as most of our role-play is centered on the town or the crew. This may change as we grow but for now the Temple will host only a few events a month, such as; Ritual Events, Hedge-Magic classes, Antiquarian Circle Events and Healers as needed for role-play. '''If you are looking for role-play to join the temple, please write an in character letter to the High Priest and post it in the #temple-journal channel of discord.
 
The waters of our healing barrow, which runs from under the spirit woods and our Vard Tree, is a tip of the hat to the Sleeping Tree and you can hear more about it on this [https://www.youtube.com/watch?app=desktop&v=ibf642CCf20 YouTube] video at 57:00.
 
{{:BottomBar}}

Latest revision as of 00:07, 26 March 2023

Atop a hillside called Thyrrfjell by the locals, meaning "spirit mountain", this secluded spiritual sanctuary is often shrouded in mist. Travelers, warriors, pilgrims, and refugees are bid welcome where shelter, food, blessings, various ceremonial rites, and healing are offered. Feel free to pay tribute at the various Shrines dedicated to the Nord totemic pantheon as you wander about the tranquil grounds. The ancient Barrow Home encircles a sacred pool which is believed to aid in magical healing. The Temple proper is an open space usable for ritual, meetings and classes.

The Temple is set as a learning center for clergy, shamans, healers, physicians, herbalist and practitioners of the clever craft and other related magical practices. Ever watchful like a sentry, Jorm Kyneshield patrols the grounds of the Motherhouse. He is a devout Nord who worships the old totemic pantheon and has pledged his life to defend the Temple.

The Temple is set as a learning center for clergy, shamans, healers, physicians, herbalist and practitioners of the clever craft and other related magical practices.

The Temple is in fact the landholder for the town of Hofborg which is under the management of the Hofborg Thane and the crew of the Saebjorn. The Temple compound includes the temple itself, the Spirit Woods, and the Clever Cave.

Initiatives

The town has the following initiatives either active, in progress, or historically. Funds and other resources are only dedicated to those initiatives with active participation.

Barrow Home
The converted barrow of the Motherhouse serves as a place of healing for the town of Hofborg. The Barrow's speciality is magical healing due to the sacred waters in the Barrow's center. The waters are said to run deep from under the Spirit Woods and bring rapid healing for many ailments. In addition to magical healing, the Barrow has herbalists, medics, and even doctors on staff.
Clever Collage
The Clever Collage is barely a collage and represents more than just clever-magic, yet a past high priest with an unnatural love of alliteration coined the term and it stuck. However, this Temple initiative has been an active part of the Temple's structure from the beginning; a source for the study and discussion of various hedge magics known in the region. Occasionally, visiting and local practitioners teach classes. Recruiting Hedge-Magic practitioners and educators.
Antiquarian Circle
As plans for the town and Temple grow, the desire to open a chapter of the Antiquarian Circle in Hofborg under the careful guidance of Temple scholars is a goal of the temple elders. Such a chapter would bring visitors to the Temple as well as to the town, always a profitable endeavour, as is the not insignificant tax break for being a recognized chapter of the Circle. Story-arcs are underway for such a possibility.
Shield Maidens of Mara
“In the snowy lands of Skyrim there’s a band of warrior women known as Mara’s Shield-Maidens. They vow to take no lovers but Shor himself, for Mara is said to be his concubine and no one would dare to usurp Kyne’s place as his rightful wife. Clad in wolf pelts, they go to battle with reckless passion, determined to earn their place in Sovngarde by deeds of valor.”
Temple archives indicate that a small group of Mara's Shield Maidens called the Temple home, or at least their home base. Occasionally one who claims to bear such a devotion will show up at the Motherhouse asking for a room to rest and a place to heal and meditate. Shield Maidens of Mara are easily recognized by the wolf head worn on their left shoulder. This is a plausible back story for a character.
Riddari
Riddari as a term seems to be common only to the Hofborg region yet it was at one time an active practice that has since fallen out of favor. Temple archives suggest that at one point in their early history each priest/ess of the Temple was paired with a Riddari, a Nord knight sworn to the service of the temple. Riddari are rumored to be excellent riders and their bond with their horse as complete as their devotion to their priest/ess. Read More ..

Rank

Various Ranks within the Motherhouse: Current Player Leadership

Position Rank Area of Expertise
First High Priest/ess Highest Rank in the temple, the High Priest/ess is responsible not only for the Temple, but the property taxes of the Temple and the town of Hofborg.
Second Skógr-Vard Second in command to the high priest/ess the Skógr-Vard is the spirit grove guardian and typically a clever practitioner or shaman. They bear the name Mothir or Fathir as an honorific.
Third Head Doctor
Head Scholar
Law Keeper
Any of the individual heads of the various Temple initiatives are considered members of the temple council.
Fourth Priests/esses
Healer
Riddari
Shield-Maiden
Represents the bulk of the Temple membership.
Fifth Acolytes An introductory position for those who are in training.
Sixth Keepers
Guardians
A mix of PC and NPC's who work at the Temple as grounds keepers, temple staff, and retired guards.

OOC

The Motherhouse functions primarily as a back story for town characters, as most of our role-play is centered on the town or the crew. This may change as we grow but for now the Temple will host only a few events a month, such as; Ritual Events, Hedge-Magic classes, Antiquarian Circle Events and Healers as needed for role-play. If you are looking for role-play to join the temple, please write an in character letter to the High Priest and post it in the #temple-journal channel of discord.

The waters of our healing barrow, which runs from under the spirit woods and our Vard Tree, is a tip of the hat to the Sleeping Tree and you can hear more about it on this YouTube video at 57:00.

Disclaimer and Copyright
This page may contain a mix of ESO canon and Hofborg fanon. This guild project, including the player homes, the story arcs, the add-on and the wiki, is the combined effort of an entire team of incredibly talented writers, builders and programmers. ESO canon has been credited to its source site and Fanon contributors are on the Copyright page.